Text to 3D Model
Describe an object, get a textured mesh.
Write what the object is and get back a textured mesh in about a minute, exportable to FBX, GLB, OBJ or USDZ. It drops into Unity, Unreal, Godot, Blender and Maya, or goes straight to a printer.
How to use Text to 3D Model
- 1Describe the object.
- 2Generate the mesh and review it in the viewer.
- 3Export in the format your engine wants.
Frequently asked questions
- Which formats can I export?
- FBX, GLB, OBJ and USDZ.
- Is the mesh clean enough to use?
- It is game-ready for background and prop work; hero assets usually still want a retopology pass.
