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Text to 3D Model

Describe an object, get a textured mesh.

Write what the object is and get back a textured mesh in about a minute, exportable to FBX, GLB, OBJ or USDZ. It drops into Unity, Unreal, Godot, Blender and Maya, or goes straight to a printer.

How to use Text to 3D Model

  1. 1Describe the object.
  2. 2Generate the mesh and review it in the viewer.
  3. 3Export in the format your engine wants.

Frequently asked questions

Which formats can I export?
FBX, GLB, OBJ and USDZ.
Is the mesh clean enough to use?
It is game-ready for background and prop work; hero assets usually still want a retopology pass.

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