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3D Character Rigging

Auto-rig a mesh and apply a motion.

Takes a character mesh, builds a skeleton and skins it, then plays one of 600+ motions on it. Export the rigged and animated result to your engine.

How to use 3D Character Rigging

  1. 1Select or generate a character mesh.
  2. 2Auto-rig it.
  3. 3Pick a motion and export the animated model.

Frequently asked questions

What meshes can be rigged?
Humanoid characters rig most reliably; the mesh should be in a neutral pose.
Can I bring my own model?
Yes — import a GLB and rig it the same way.

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