3D Character Rigging
Auto-rig a mesh and apply a motion.
Takes a character mesh, builds a skeleton and skins it, then plays one of 600+ motions on it. Export the rigged and animated result to your engine.
How to use 3D Character Rigging
- 1Select or generate a character mesh.
- 2Auto-rig it.
- 3Pick a motion and export the animated model.
Frequently asked questions
- What meshes can be rigged?
- Humanoid characters rig most reliably; the mesh should be in a neutral pose.
- Can I bring my own model?
- Yes — import a GLB and rig it the same way.
